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	<title>Ironworks Gaming Crew&#187; X-Box 360 Reviews</title>
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		<title>LA Noire</title>
		<link>http://www.ironworks-gaming.com/2011/05/la-noire</link>
		<comments>http://www.ironworks-gaming.com/2011/05/la-noire#comments</comments>
		<pubDate>Thu, 26 May 2011 00:16:39 +0000</pubDate>
		<dc:creator>blue rabbit</dc:creator>
				<category><![CDATA[X-Box 360 Reviews]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[LA Noire]]></category>
		<category><![CDATA[RDR]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[rockstar]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=870</guid>
		<description><![CDATA[If you’ve played any Rockstar games in recent years (Grand Theft Auto or Red Dead Redemption), then I feel you had a good idea what to expect out of the style and action gameplay of LA Noire. You play as Cole Phelps, a World War II hero starting his career as a beat cop on [...]]]></description>
			<content:encoded><![CDATA[<p>If you’ve played any Rockstar games in recent years (Grand Theft Auto or Red Dead Redemption), then I feel you had a good idea what to expect out of the style and action gameplay of LA Noire. You play as Cole Phelps, a World War II hero starting his career as a beat cop on the streets of 1947 Los Angeles. So you’re thinking GTA: San Andreas minus about 50 years? Not quite. This time you are on the other side of the law. I believe playing a detective instead of a criminal will bring in a wider audience than the appeal of a raging criminal wreaking havoc on a city. This is probably what appealed to me most about the game. Not that I didn’t enjoy the Grand Theft Auto series. I would gladly buy the next iteration day 1, after how much I enjoyed the missions in GTA IV. But the notion of a slow paced, crime/thriller with the GTA game engine sounded very promising.</p>
<p>The game animation is getting the most attention because of the use of MotionScan technology to capture subtle movements in the actor’s facial expressions. 32 high definition cameras are set up and the actor sits in the middle performing their dialogue. This allows for the player to base their interrogations on both character dialogue and behavior. Interrogations proved, at least to me, to be the most difficult aspect of the game. You are given three options in response to a statement by a victim/witness/suspect: truth, doubt, and lie. In order to accuse someone of lying, you need to have evidence correctly linking the lie. This is sometimes flawed because if you accuse someone of lying, their next statement will tell you to prove it, but depending upon what they ask you to prove, it might take you away from the piece of evidence you had in mind. It only happens a few times throughout the entire game, and sometimes for the better, but you can’t always base a lie just on their previous statement. I tried basing lying mainly on eye movement, but that method didn’t serve me too well.</p>
<p>Overall, I think the interrogations are incredibly fun, however disheartening it is when you score 0/4 questions correct. This leads to one of the complaints I have seen about the gameplay. If you fail an action sequence (suspect escapes or you die, etc.) you immediately have the choice to restart. However if you fail an interrogation, there is no option to re-interrogate the person. The case continues onward with fewer clues open to further the investigation. So there is much more leeway for mistakes in the action than mistakes in the more challenging interrogation segments of the game.</p>
<p>The game has no multiplayer mode, which isn’t necessarily a bad thing because I don’t believe there was a big following to either the GTA IV multiplayer or Red Dead Redemption. So you can complete the story mode as well as a series of 40 side missions called “street crimes” in 15-20 hours of gameplay. While this means that many will inevitably flip the game rather quickly for the trade-in value, the developers have attempted to combat that by leaving two series of desks out of the game which will later become DLC.</p>
<p>The street crimes are often short shoot-outs or car chases that you can either access by responding to calls over the radio while driving a police vehicle, or access through free roam mode in the cases menu of the game. The focus of the game is 5 desks: patrol, traffic, homicide, vice, arson. Each desk pairs you up with a different partner and while the early cases are individualized, the later cases are more contiguous which keeps the game flowing and they get more involved/challenging.</p>
<p>Being a racing game enthusiast, I can’t say I enjoyed the driving sequences of the game. Whether because of the limitations of using 1940’s era vehicles, often slow and bulky, or the seemingly inept ability for citizens to get out of the way when you come barreling down the street, siren blaring, in pursuit of a suspect or traveling from one location to another. While you can fast travel by having your partner drive, finding hidden vehicles and film reels, solving street crimes, and discovering landmarks all play into achievement hunting. Since you are on the good side of the law, there are no cops to chase you as your wanted level increases from car crashes or vehicular manslaughter, but property damage and car damage are calculated and factor into your overall rating for the case. (You are given a case report at the end, which tells you how many clues found, questions correct, tip for improvement and a rating scale from 1-5 stars.)</p>
<p>The story has some interesting plot developments that keep you interested throughout the 21 cases. There are 13 newspapers that you can find in the main story locations which add backstory to the seemingly unconnected plot lines moving toward a crossroad by the end. There are also flashbacks to your time in the war which give more character development and story. I’m curious to see how the extra DLC desks will play into the story of the game.</p>
<p>Overall, I definitely enjoyed the role of the crime scene investigator/detective. There are many characters in the game to keep it fresh and interesting. The gameplay is solid albeit frustrating at times. But I’m looking forward to re-playing those cases I scored poorly on to see if I can accuse the correct suspect this time around and not get chewed out by the chief… The pace might be slow for some, you can definitely take your time scouring for every clue in the case, and going back and forth between the log of dialogue and your trusty notebook of clues during the interrogations, but I enjoyed the balance between cut scenes and action. I never felt bored during the cases, I was engaged in the game and excited to continue to see where the story was heading.</p>
<p>If I had a rating scale, I’d give it 4.5 carrots out of 5.</p>
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		<title>Portal 2</title>
		<link>http://www.ironworks-gaming.com/2011/04/portal-2</link>
		<comments>http://www.ironworks-gaming.com/2011/04/portal-2#comments</comments>
		<pubDate>Wed, 20 Apr 2011 14:01:21 +0000</pubDate>
		<dc:creator>wally smalls</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=851</guid>
		<description><![CDATA[Portal 2 is here! After waiting what seems like forever since we first got to experiment with the awesomeness that is the Aperture Science Handheld Portal Device, the second full game is on store shelves right now waiting for you to pick up and exercise your brain muscle. For the uninitiated Portal gives you control [...]]]></description>
			<content:encoded><![CDATA[<p>Portal 2 is here!  After waiting what seems like forever since we  first got to experiment with the awesomeness that is the Aperture  Science Handheld Portal Device, the second full game is on store shelves  right now waiting for you to pick up and exercise your brain muscle.</p>
<p>For  the uninitiated Portal gives you control of a multi-dimensional portal  transmitting device.  You have two portals, a blue one and a orange one.   They are connected through time and space and momentum is maintained  as you travel through them.  Imagine a bottomless chasm between you and  your objective (a slice of cake perhaps).  You shoot one portal at the  wall on the other side of the chasm and the other on the wall next to  you.  Now you can safely between the two and get your just dessert!</p>
<p>After  playing through just the opening chapters I can tell you this:  Popping  in Portal 2 and letting it entertain you while you sit in your comfy  chair and sip your beverage of choice is why we play games.  From the  first seconds of the opening scene you&#8217;ll feel that you&#8217;re in a familiar  place that&#8217;s changed, and changed for the worse.  You see the events of  Portal 2 take place long after the conclusion of the first one and time  has not been kind to the Aperture Science Center.  But never fear,  you&#8217;re well enough alive and ready to do some science!</p>
<p>I wont go  into too much detail as I don&#8217;t want to spoil anything.  My advice to  you is this:  Stay away from reviews, play it with the lights off, turn  up the volume and enjoy!  Take breaks when you need, you don&#8217;t want to  overheat your thinking cap, and feel free to invite your friend, spouse,  significant other or your favorite companion cube to play too.   Watching someone struggle with the Aperture Science Handheld Portal  Device for the first time is a joy.</p>
<p>Oh and there&#8217;s multi-player  co-op too.  Something about two little robots each with a portal gun  which means you have up to 4 portals to help you through time and space.   Yes please.</p>
<p>Enjoy!</p>
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		<title>Test Drive Unlimited 2</title>
		<link>http://www.ironworks-gaming.com/2011/02/test-drive-unlimited-2</link>
		<comments>http://www.ironworks-gaming.com/2011/02/test-drive-unlimited-2#comments</comments>
		<pubDate>Wed, 16 Feb 2011 03:37:37 +0000</pubDate>
		<dc:creator>wally smalls</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=832</guid>
		<description><![CDATA[Having heard some curiosity from other members about this game I figured I&#8217;d put pen to paper &#8211; er forum and let you know what I think thus far. First &#8211; I was a huge fan of the first game. I spent countless hours completing challenges, exploring the island and collecting cars and properties. To [...]]]></description>
			<content:encoded><![CDATA[<p>Having heard some curiosity from other members about this game I figured  I&#8217;d put pen to paper &#8211; er forum and let you know what I think thus far.</p>
<p>First  &#8211; I was a huge fan of the first game.  I spent countless hours  completing challenges, exploring the island and collecting cars and  properties.  To say that I was excited about the sequel is an  understatement.</p>
<p>Having said that &#8211; here are my thoughts on the  game thus far, I&#8217;m about 2.5 hours into it and have driven my first car  about 140 miles.</p>
<p>The first thing I noticed were the cut scene  graphics and voice acting.  They&#8217;re not horrible, but there&#8217;s definitely  room for improvement.  I find the story silly and unnecessary.  Once I  got through the initial cut scene it was time to take my first car out  for a ride.  Right away I noticed that Forza this was not.  The handling  just feels a bit wonky.  There are 3 settings to choose from in the  options menu &#8211; from full assist to no assists, but I find my current car  doesn&#8217;t handle the way I think it should.  It could be that me in my  lowly first Lotus just aren&#8217;t sporty enough to begin with to really see  how the cars handle.</p>
<p>My biggest gripe isn&#8217;t the handling it&#8217;s the  gearbox.  There is an option to use a manual gearbox (my preferred  choice), but there&#8217;s no option to change which buttons shift which way.   The default is that Y shifts up and B shifts down.  Now in every racing  game I&#8217;ve ever played on the 360 (with possibly the exception of TDU)  I&#8217;ve used B to shift up and X to shift down.  This is hardwired into my  brain and training it in the new configuration has been frustrating.</p>
<p>Another  issue I&#8217;ve found is the inclusion of off-road trails.  There are  several vehicles in the game that can take advantage of them, but the  GPS does not distinguish between them and their asphalt cousins.   Following the GPS over 5 miles of off-road terrain in an old Lotus at  45mph is not fun.  It&#8217;d be nice if it offered an all asphalt route.</p>
<p>Overall the Island looks nice.  The cars look cartoony but I think that is consistent with the arcade nature of the game.</p>
<p>The  bread and butter however is the multi-player.  The whole island is like  an open lobby.  While you&#8217;re driving along to your next destination  you&#8217;ll see icons of nearby players, their level and how far away from  you they are.  Getting together with a group and cruising the island  looking for new locations is a nice way to spend an afternoon.  There  are also in game clubs you can create for your friends to meet in and  post challenges to and I feel overall there was lots of time spent on  enhancing the community feel to this game.</p>
<p>Though it has some  short comings &#8211; I&#8217;m not entirely ready to give up on this one yet.  I  think having an IGC group online would be cool and if you can get past  some of the annoyances there may be a diamond shining under all that  coal, somewhere or at least some marginally less sucky stone.</p>
<p>If  it&#8217;s any consolation the game sells for $49.99 at retail (remember the  good old days?).  If not add it to your gamefly and I&#8217;ll see you online!</p>
]]></content:encoded>
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		<item>
		<title>Blur</title>
		<link>http://www.ironworks-gaming.com/2010/03/blur</link>
		<comments>http://www.ironworks-gaming.com/2010/03/blur#comments</comments>
		<pubDate>Thu, 11 Mar 2010 05:04:28 +0000</pubDate>
		<dc:creator>WillyQ</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=586</guid>
		<description><![CDATA[Blur is a mix between Mario Kart and Need 4 Speed with the ranking/challenges/perks from Modern Warfare 2. This footage was taken from the Blur Multiplayer Beta. In the video I said it will be out on the 23rd of May, but I was mistaken, Blur is due May 25th. 5 stars for Mario Kart [...]]]></description>
			<content:encoded><![CDATA[<p><em>Blur</em> is a mix between <em>Mario Kart</em> and<em> Need 4 Speed</em> with the ranking/challenges/perks from <em>Modern Warfare 2</em>. This footage was taken from the <em>Blur</em> Multiplayer Beta. In the video I said it will be out on the 23rd of May, but I was mistaken, Blur is due May 25th.</p>
<p>5 stars for Mario Kart on the Xbox.</p>
<p>[youtube]CLqTh9NJkZo[/youtube]</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Sid Meier&#8217;s Civilization Revolution</title>
		<link>http://www.ironworks-gaming.com/2009/10/sid-meiers-civilization-revolution</link>
		<comments>http://www.ironworks-gaming.com/2009/10/sid-meiers-civilization-revolution#comments</comments>
		<pubDate>Thu, 15 Oct 2009 02:07:46 +0000</pubDate>
		<dc:creator>StokedRock</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=461</guid>
		<description><![CDATA[Ever wanted to know what it would be like to go back to the dark ages with a couple Sherman tanks and wreak havoc?  Well, Sid Meier&#8217;s Civilization Revolution is the game of choice.  Released in 2008, this game was not quite the blockbuster, but it does have some great features.  A classic display of [...]]]></description>
			<content:encoded><![CDATA[<p>Ever wanted to know what it would be like to go back to the dark ages with a couple Sherman tanks and wreak havoc?  Well, Sid Meier&#8217;s Civilization Revolution is the game of choice.  Released in 2008, this game was not quite the blockbuster, but it does have some great features.  A classic display of what RTS has become since the Warcraft and Starcraft days, Sid&#8217;s game has immense graphics and colorful backdrops.  With multiply ways to win games, each match can be played entirely different from the other.  It also can be a very easy 1000 gamer points for those who want to get a quick boost in their score.  Here are some quick tips and ideas to get anyone into world domination.</p>
<p>Game-play goes strictly from any RTS game.  Cities produce people, people gather resources, resources build infantry, and infantry invade and conquer others.  Each player starts with a city in 3500BC and has until 3000AD to win the game.  The years goes by quickly until the mid 1950&#8242;s.  There are four ways to conquer:  Domination is the hardest and requires a massive to capture 4 capital cities.  Economic victory occurs when the player earns 20,000 gold units and builds a World Bank.  Culture victory requires a very diverse city and earns 20 or more unique people to live in their town.  At that point, the player may build the United Nation to unify the world.  The last victory is very cinematic.  By evolving your technology to the space age, players can build a section a space station and travel to Alpha Centari to colonize the planet.   The game features a turn based system.  This allows players to move their armies around the map, but limits how many place each unit may move.  Also building construction is measured in the number of turns before completion.  If your city has the gold to do it, these buildings and units may be rushed, but it will cost you.  After all moves have been made, the turn ends and your opponents units move around the map.  Some may be engaged in combat with others, some may even be attacking you.  Years advance by the 100s until 0AD, 50s until 1000AD, 25s until 1900AD, 5s until 2000AD, and then its every two years.</p>
<p>Players have many choices along the way to achieve these victories, whether research as much science or mine for gold, while maintaining security for your borders.  Each match has 4 other countries with their own hopes of conquest.  How a player reacts to each culture is entirely your own method, but peace has its advantages.  Players will be able to exchange technology for either more rounds of peace or a for more advance science.  But be careful, each science allows your peaceful ally one step closer to destroying your city.  Different science options will allow players to advance in different directions.  University studies will advance science by 4, it will decrease gold production.  At this point, obtaining another city will become very important.  Settlers can be built in the city to build other cities or your army may just want to attack a near by city to conquer it.  With multiply cities, players will be able to focus science at one and gold production at another.</p>
<p>War will happen no matter route you decide to go towards.  So a good defense of your cities will let you focus your time on other advancements.  As the years drift by, your army will become more powerful.  Since the starting year is 3500BC, weapons are nonexistent.  Researching certain science fields will give players distinct advantages to victory.  Warrior groups will begin with basic swordsmen and archers.  These soldiers can be upgraded to knights, pikemen, riflemen, and eventually, tanks and troops armed with machine guns.  Army units will advance themselves through combat.  Every 3 victories grants that unit a perk.  Perks range from an extra move per turn to extra defense during battles.  However, land based troops aren&#8217;t the only concern.  Airplanes, dive bombers, and battleships can turn the tide of battle sharply in one&#8217;s favor when the technology is researched.  Not all countries start on the same land mass, so transporting your army from island to island to hunt down your enemy will create problems if your troops aren&#8217;t protected.  With three different fields of combat, defense proves to be an excellent offense.</p>
<p>Building up your cities is quite important no matter which victory path you plan on winning.  Cities offer growth of the population that obey your request.  The more you have, the faster you will be able to conquest.  There are 5 types of basic buildings:  Science, gold, culture, Food, and production.  Science buildings consist of libraries and universities.  Gold buildings are markets, banks, and trading posts.  Culture is very important.  While your people will obey your wishes, happy workers work better.  Plus with more culture, players have a better chance to gain unique people.  Production buildings are workshops and factories that speed of the creation of other buildings.  Food builds increase your population turnover.  These consist of harbors and courthouses.  Besides the basic buildings, players may also choose to build Wonders.  Wonders are massive structures from the many years of civilizations.  They can include Leonardo&#8217;s Workshop to the Internet to eventually the Manhattan Project, giving the player a nuclear warhead in which to dispose of his enemies with a touch of a button.  These wonders can drastically improve the quality of life and production for whichever city they are built in.</p>
<p>Overall, players can expect to play between 1 to 2 hours per match depending on the difficulty of the game.  Advancing your technology the quickest will provide the best defensive base in which to secure your victory.  The game itself can be found online mostly from the games on-demand for download from the marketplace.  If your lucky, you may find a used copy at your local Gamestop for 24.99.  For those for thrive on gamer points, spending 4 or 5 days on this will net you a nice 800 more points without being to invested in it.  For those on the edge, download the demo on the marketplace for a quick sample.  The demo stops at 1250AD, but leaves the player wanting more.  Both myself and Godlywayz SBG have the game, so hit us up if you want a quick game.</p>
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		<title>Gears of War 2 All Fronts</title>
		<link>http://www.ironworks-gaming.com/2009/08/gears-of-war-2-all-fronts</link>
		<comments>http://www.ironworks-gaming.com/2009/08/gears-of-war-2-all-fronts#comments</comments>
		<pubDate>Mon, 17 Aug 2009 18:16:33 +0000</pubDate>
		<dc:creator>StokedRock</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=303</guid>
		<description><![CDATA[Recently, Epic released the much anticipated DLC map and chapter add-on to the best selling game Gears of War 2.  The content includes 7 new maps and a new deleted chapter for 1200 points.  Released at the same time, is a combination DLC content that includes all the maps ever released for GOW2 for 1600 [...]]]></description>
			<content:encoded><![CDATA[<p>Recently, Epic released the much anticipated DLC map and chapter add-on to the best selling game Gears of War 2.  The content includes 7 new maps and a new deleted chapter for 1200 points.  Released at the same time, is a combination DLC content that includes all the maps ever released for GOW2 for 1600 points.  While the new chapter is rather short, it offers players two distinct play styles to fit all players.  One route is the &#8220;take it to the house&#8221; approach and go in guns blazin.  The second is a stealth approach to sneak past the guards and avoid engagement.  And a flashback character from Gears 1 can be found to help with the final engagements.  The mutliplayer maps allow for more tactics on both close-quarters and sniper gameplays.  It also provides an additional 500 gamerpoints for Horde and Deathmatches.  All in all, many more hours of co-op gameplay can be had for all.</p>
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		<title>Battlefield 1943 (Xbox 360-Arcade)</title>
		<link>http://www.ironworks-gaming.com/2009/08/battlefield-1943-xbox-360-arcade</link>
		<comments>http://www.ironworks-gaming.com/2009/08/battlefield-1943-xbox-360-arcade#comments</comments>
		<pubDate>Wed, 05 Aug 2009 19:28:58 +0000</pubDate>
		<dc:creator>StokedRock</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=284</guid>
		<description><![CDATA[One the newest arcade hits of the summer rivals last years Castle Crashers as the number 1 arcade game of the year.  Battlefield 1943 is a WWII FPS game based off the online experience that players from the Battlefield games have come to enjoy.  A simple, pick-me-up game allows players to go head-to-head against others [...]]]></description>
			<content:encoded><![CDATA[<p>One the newest arcade hits of the summer rivals last years Castle Crashers as the number 1 arcade game of the year.  Battlefield 1943 is a WWII FPS game based off the online experience that players from the Battlefield games have come to enjoy.  A simple, pick-me-up game allows players to go head-to-head against others whether in dogfights or ground assault.  With 4 maps to play from, this open-world game gives players unlimited strategy in which to win the match.   Plus, it is 12 vs 12 multi-player with each team divided into 3 squads. </p>
<p>Like other Battlefield games, each team has a set number of tickets or lives in which to bank off of.  The first team to deplete the other of their tickets, wins the match.  Territory positions are located on the map that allow the players to respond right back in the battle.  These positions, though have no effect on the total tickets, can limited advancement of the opposing team and can make kills easier.  Players receive points for kills or territory captures that allow them move through the army ranks to reach General status. </p>
<p>Players have the start of 3 different unit classes to choose from at the start of every spawn.  They are Rifleman, Gunner, and Sniper.  Each class is equipped with weapons to defeat enemies in their classes.  Riflemen are best against all infantry and small vehicles.  Gunners  are set for tanks and suppressive fire.  Snipers, of course, can kill infantry from long range or a lucky TNT blast on a tank.  While players unlimited ammo, certain ammo does require a 10 second wait between reloads.  Players also have the ability to drive or fly their way to victory by using 4 different vehicles set the game.  The fighter plane is equipped with dual fixed cannons for strafing their targets and two free-fall bombs to take out tanks or enclosed encampments.  The tank allows the driver and top machine gunner to traverse most Terran.  The driver has control of the tank cannon and a forward attached machine gun, while the gunner can use his machine gun to shoot in every direction.  The jeep is best used to transport 3 players either into combat or to capture a territory.  While the only defense is a back mounted machine gun, players are vulnerable to small arms fire since the jeep is not enclosed.  Finally, two of the maps start the players from an aircraft carrier which have four boats for beach landings.  The boats are equipped with two machine guns on either side and can hold a total of five soldiers.  Located on three of the four maps, is a bomber wing formation capable of carpet bombing a wide area.  When this power-up becomes available for use, both sides are notified with a text in their screen.  The opposing team can shoot down the bombers either with fighters or stationary flak guns located around the islands.  Control of the territory which houses the bomber wing can make battle quickly turn in your favor.</p>
<p>For an arcade game, this is probably the best buy for all this game can offer.  Whether you like to charge into battle or sit back and pick people off from a distance, players will enjoy this fast pace game.  Clearly a bargain for only 1200 Microsoft points.  Download the demo and try it for yourself.  I have yet seen anyone not buy the game after playing the demo.</p>
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		<title>Ghostbusters The Video Game (Xbox 360, PS3, Wii)</title>
		<link>http://www.ironworks-gaming.com/2009/08/ghostbusters-the-video-game-xbox-360-ps3-wii</link>
		<comments>http://www.ironworks-gaming.com/2009/08/ghostbusters-the-video-game-xbox-360-ps3-wii#comments</comments>
		<pubDate>Sun, 02 Aug 2009 23:38:01 +0000</pubDate>
		<dc:creator>StokedRock</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>
		<category><![CDATA[www.ghostbustersgame.com]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=239</guid>
		<description><![CDATA[After many years and bribes on the actors part, the third Ghostbusters movie was finally released in the form of a fully-functional 3rd-person shooter game.  Using the lastest physics engines, the destructional enviroment gives the player full access to all the movie favorites, plus some extras that Egon worked up in the lab.  The game [...]]]></description>
			<content:encoded><![CDATA[<p>After many years and bribes on the actors part, the third Ghostbusters movie was finally released in the form of a fully-functional 3rd-person shooter game.  Using the lastest physics engines, the destructional enviroment gives the player full access to all the movie favorites, plus some extras that Egon worked up in the lab.  The game allows single-player missions, with competitive co-op over XBL.</p>
<p>The game is set 2 years after the second movie in NYC.  The player is a rookie character joing the Ghostbusters as a equipment tech, testing new add-ons to the popular proton pack.  While the proton streams will be the primary weapon choice, the 3 additional add-ons help the player take down the ghosts easier for the trap.  The main story was written by Harold Ramis and Dan Aykroyd and further develops the plot from the first movie surrounding Gozer, the Destructor.  It seems Gozer was just a pawn in an even wilder plot to merge our realm with that of the ghost world.  The game takes the Ghostbusters to previous movie locations like the Public Library, a museum, Central Park, and fifth ave.  With plenty of ghosts to trap or vaporize, players will find each ghost difficult to trap or eliminate.  Of course, all the characters are back in their orginal roles, looking much younger then they do now, including Peck and a damsel in distress voice by Allysa Milano.  And of course, Stay Puff, Slimer, and the librarian are back as well with even more terrifying ghosts to manage with.  The campaign takes about 14 hours to run through.</p>
<p>The proton pack goes through many changes in the game.  Aside from the proton stream, a lime blower, Meson Collider, and Stasis stream have been added to assist the players on ghosts.  It is important to scan the ghosts throughout the game as well.  The player is equipped with a PKE meter and Ghost goggles to help locate the ghosts.  By scanning ghosts, the player can review the ghosts weaknesses as well as background on the ghosts.  This is needed as some ghosts can be vaporized with the Stasis Shock function.  As the player traps ghosts, money is added to by upgrades to the weapons making them very powerful.  Be mindful when upgrading certain functions, some are quite expensive.</p>
<p>Multiplayer is a mix of competitive co-op and just survival.  When a player is slimed by a ghost, it is important to revive him quickly, as the odds are extremely stacked against you.  Also, running solo is not a good idea as you may find yourself alone against several powerful ghosts.  Just like in the movies, crossing the streams is never a good idea, players will notice when this happens from the vibrations from the controller.  The best way to stop this is to stop firing and retarget the enemy.  If not, protonic reversal occurrs and everyone dies.  Competition rounds are in a 3 round format with 7 distinct play types to challeneg everyone.  Only the best teamwork survives each mission.  Instead of EXP awarded, money is given to players for ghosts trapped and for bonuses at the end of each round.  As the player advances to GhostBuster of the Year status, different uniforms are unlocked.</p>
<p>The game itself is very satisfying to anyone who wants to feel the power of a proton pack, however, their are some downsides to the game.  In the campaign, players may find themselves reviving their more experienced colleages more often.  Also, trap dunking is an add-on to the trap for a quick trap.  However, it must hit the trap correctly or it is a waste.  The proton pack does overheat after prolonged use, and the time it takes to recharge may hinder some critical shots.  With the PKE equipped, the player can not shoot and movement is limited.  Also their is no zoom function it.</p>
<p>In all, the game is worth it to those who have always wanted to be a Ghostbuster.  The cutscenes are very funny and enjoyable and gives a more action-comedic feeling then what the movies could provide.  Achievements are named from popular sayings from the movies and are more fun rather then challenging to get.  While the replay value may not be the same for everyone, the Professional difficulty is quite difficult and requires people who mastered the trap dunking.  If a third movie is to be made, this is a great start to things to come from the <a href="http://www.ghostbustersgame.com">Ghostbusters</a>.</p>
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		<title>Review: Lego Indiana Jones: The Original Adventures</title>
		<link>http://www.ironworks-gaming.com/2009/07/review-lego-indiana-jones-the-original-adventures</link>
		<comments>http://www.ironworks-gaming.com/2009/07/review-lego-indiana-jones-the-original-adventures#comments</comments>
		<pubDate>Fri, 10 Jul 2009 14:59:25 +0000</pubDate>
		<dc:creator>wyoming</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=103</guid>
		<description><![CDATA[Indiana Jones was a fun game that my wife and I were easily able to play and enjoy together. It has an slick drop-in/drop-out mechanic that lends itself to easily allow for you to play single player while seamlessly adding a second person mid-game. There was no online support for this title, save achievements. I would highly recommend it as a fun family game or as a recreational title to spend a rainy afternoon with. This title was reviewed on Xbox 360, but is also available on Microsoft Windows, Nintendo DS, Nintendo Wii, PlayStation 2, PlayStation 3, and PlayStation Portable.]]></description>
			<content:encoded><![CDATA[<p>Indiana Jones was a fun game that my wife and I were easily able to play and enjoy together. It has an slick drop-in/drop-out mechanic that lends itself to easily allow for you to play single player while seamlessly adding a second person mid-game. There was no online support for this title, save achievements. I would highly recommend it as a fun family game or as a recreational title to spend a rainy afternoon with. This title was reviewed on Xbox 360, but is also available on Microsoft Windows, Nintendo DS, Nintendo Wii, PlayStation 2, PlayStation 3, and PlayStation Portable.</p>
<p><strong>Presentation</strong></p>
<p><strong></strong>Indiana Jones The original Saga allows you to play through each of the first three Indiana Jones movies (Raiders of the Lost Ark, Temple of Doom, and Last Crusade) individually. You can select any of the movies at any time while playing simply by going back to your home base of Barnett College. While this seemed appropriate for a game that includes three sections, it kind of caught us off guard the first time we had to work with this system. Upon exploration, we found that there is a bulletin board in the center of the school that allows you to select from the various available levels in the game. Each movie has six levels that have automatic save points throughout the individual levels. Once you complete each level in story mode, you can replay it in “Free Play&#8221; mode at any time. This is advantageous as some of the achievements in the game are unobtainable in story mode. Comedy undertones are apparent throughout, providing some enjoyment for adults that the kids may not catch.      <strong></strong></p>
<p><strong>Graphics</strong></p>
<p><strong></strong>Graphical presentation is smooth throughout, whether you’re looking at a cut scene or the actual game. Transitions are fluid and animations are solid. You’re not getting Unreal 3 Engine (Gears of War/Rainbow Six: Vegas Series) graphical quality here, but for what this game is, I think the graphical style is appropriate and well done.      <strong></strong></p>
<p><strong>Sound</strong></p>
<p><strong></strong>As with all Lego games from Traveler’s Tales, there is no voice acting, just the hilarious grunting, humming, and various noises that emanate from the different characters. Sound is immersive and melds the worlds of Lego and Indiana Jones together in grand fashion. One issue I had was the fact that stereo, instead of surround sound, was automatically selected in the game’s menu system, even though I have it set to Dolby 5.1 in my Xbox 360 Dashboard.      <strong></strong></p>
<p><strong>Gameplay</strong></p>
<p><strong></strong>The camera really detracted from our enjoyment of this game. At times we were repeating things over and over due to the horrible camera angle that we were provided. When playing single player, however, I didn&#8217;t notice this camera issue as much, but as I played most of the time with my wife, we dealt with the camera problem on almost every level. Game mechanics were fairly solid. Weapon aiming was a guess if you were shooting something, and we constantly found ourselves smacking each other with melee objects, oftentimes killing one another. Collection of Lego pieces and artifacts was emphasized slightly, but only necessary if you wanted the achievements for doing so. Team puzzles were a big aspect of this game, making us feel at home playing co-op. If you’re playing by yourself, you’re able to switch between characters at the push of a button, as some special abilities necessary to solving a puzzle are only given to one character per level.      <strong></strong></p>
<p><strong>Replay Value</strong></p>
<p><strong></strong> If you’re into achievements, you will find replay value here. Some achievements can’t be obtained on your first run through. You can go back and play each level in Free Play where you can select three characters to accompany you and your partner in the level. You can then switch between the various characters while in game to capitalize on their different abilities. If you enjoy the Indiana Jones saga, or your kids enjoy this game, there will also be replay enjoyment, as playing some of the levels a second and third time will allow you to catch some extra things, such as the Star Wars tie ins and extra characters, that you may have missed the first time.</p>
<h6><span style="color: #999999;">Review originally posted on <a href="http://gamerhusbands.com/reviewdetails/?num=31" target="_blank">GamerHusbands.com</a>.</span></h6>
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		<title>Review: Prototype (X-Box 360)</title>
		<link>http://www.ironworks-gaming.com/2009/07/review-prototype-x-box-360</link>
		<comments>http://www.ironworks-gaming.com/2009/07/review-prototype-x-box-360#comments</comments>
		<pubDate>Fri, 10 Jul 2009 11:05:04 +0000</pubDate>
		<dc:creator>Hojimoto</dc:creator>
				<category><![CDATA[Blog Posts]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[X-Box 360 Reviews]]></category>

		<guid isPermaLink="false">http://www.ironworks-gaming.com/?p=91</guid>
		<description><![CDATA[Prototype has been on this gamer&#8217;s personal radar for over a year now. Radical developed Incredible Hulk: Ultimate Destruction for the original X-Box and I got a bit of enjoyment out of that. Looks like they snagged a lot of the core ideas behind that game and opened up the mechanics a bit more while [...]]]></description>
			<content:encoded><![CDATA[<p>Prototype has been on this gamer&#8217;s personal radar for over a year now. Radical developed Incredible Hulk: Ultimate Destruction for the original X-Box and I got a bit of enjoyment out of that. Looks like they snagged a lot of the core ideas behind that game and opened up the mechanics a bit more while adding elements that kept the genre fresh and engaging. By now, most of you know you play Alex Mercer. You wake up in a morgue at the beginning of the game with no memory, the ability to leap great distances, survive gunshot wounds to the head, and have a hunger to absorb human flesh. The side benefit to this is you get to experience and retain the memories, skills, and appearance of the people you consume.</p>
<p>Like many other sandbox games, Prototype gives you options to choose from. You can progress through a fairly linear story mode and bypass the associated challenges, or you can grind your way through these challenges to earn extra Evolution Points to upgrade your abilities and skills. I say &#8220;grinding&#8221; but truly, it doesn&#8217;t feel like it. Moving from challenge to challenge is fun and fluid. Retrying is not frustrating, and you feel a suitable sense of accomplishment when you finally get that Gold or Platinum award.</p>
<p>You start the game with the ability to run up walls and leap great distances. You can also pick up and throw vehicles. Right out of the gate, you are taking on squads of troops and pitching vehicles and air conditioners at helicopters giving you a sense of immediacy and reward. Leveling up feels natural, and at no point did I feel like I was grinding or putting a lot of effort into attaining all upgrades. Moving from objective to objective is punctuated with side-quests to pick up &#8220;Web of Intrigue&#8221; targets: those with knowledge of the Outbreak, the conspiracy surrounding it, and clues to your past. This adds a degree of excitement to completing certain tasks when suddenly a WOI target pops up on your radar for you to consume.</p>
<p>The story for Prototype is deep, engaging, and well done. Voice acting is also high-caliber. Barry Pepper (Saving Private Ryan, Seven Pounds, The Green Mile) voices Alex, and does so very well. I found myself progressing through the story to find out what is going on, and finding Web of Intrigue targets to flesh out that story. Like most good stories, it&#8217;s immersive. It draws you in and encourages you to find out more. The mark of a well-produced game.</p>
<p>The gameplay is challenging and rewards caution and hit-and-run style gameplay. You are a walking superweapon, and you should have foes that cause you to think twice. This game has that in spades. From facing off a pack of hunters, a squadron of Gunships, or a fleet of tanks, you have fierce opposition at several points throughout the game. Boss battles are challenging, but not frustrating. I faced one of the more challenging boss fights in recent memory near the end of the game and felt a good sense of accomplishment after pounding that boss into the ground and consuming it.</p>
<p>All in all, I give this game a four star ranking. It has a solid story, solid and challenging gameplay, is extremely enjoyable and has a high degree of replay value. Anything that can pull me away from Halo 3 for as long as Prototype has has to be worth sharing with others. Hope you enjoy!</p>
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